Showing posts with label sculpture. Show all posts
Showing posts with label sculpture. Show all posts

Sunday, December 13, 2009

Downtowne Chitowne

Over Thanksgiving, Jess and I made a trip to Chicago to visit family. On one day, we went Downtown for some pizza, walking around and some city life. Here are a few shots from our travels that day....

Reliance Building by Burnham and Root, one of my favorites and a staple in Chicago architecture:


Marshall Field's Signage - Now a historical plaque on the corner of the now Macy's store:

Cloud Gate at Millenium Park... fondly referred to as "The Bean":

Tuesday, September 8, 2009

Retro Week 2009 - Day 2

Another piece from the old SCI-Arc Years. This model study was made in Spring of Aught-Two. It was made out of plaster and was about 14" long, 9" wide and over 3" deep, if memory serves. This shape was derived from an extrusion of a disassembled-reassembled Franz Klein painting, and was a study in gesture.


Thursday, August 13, 2009

LACMA Visit - Sketches

As promised, here is a small sample of the sketches that I drew up at my most recent visit to LACMA. Was trying out a fine point and thick pen on some Giacometti sculptures, with vastly different results.


Thursday, February 12, 2009

Window Box

Had this idea today for a sculptural window box, made up of slats inset at various depths. Haven't exactly figured out what I can make out of it yet, but its just the early stages of the idea of a technique possibly worth exploring.


Saturday, January 17, 2009

Getting Sculptural

As promised, I started looking at the gesture form as a sculptural object. Here was my first attempt at the idea of two intertwining gestures, three-dimensionally. I used some thin aluminum tubing as the frames, and black masking tape to form the undulating plane betwixt them. There are two things that I learned while doing this piece:

1. By forming a gesture out of a malleable piece of tubing, without guide or preliminary spontaneity, it ceases to be gestural. Sure, its curvy and sort of suggests a swooping gesture, but it is not pure in its nature. I am not exactly sure how I can make something volumetric that reads as a gesture. This is something that I have also had to deal with architecturally. How does one keep the gesture pure and keep it grounded in reality, that is to say the physical existence as opposed to a theoretical one. Which brings me to...

2. It is very easy, even starting with two relatively uncomplicated "gestures" and intertwining them, for the shape to become a physical impossibility. My original intention was to divide up the segments into equal segments and then connect those points with its equivalent on the opposing segment, thus generating form. Again, this was not easily done, and I think that I eventually had to cheat and break that rule to get the form to work. This was acceptable as it gave me a physical way of dealing with a partially non-physical problem...